![]() ![]() + A lot of effort has gone into making the cheesier tactics of previous entries non-viable (e.g. You can examine any unit or ability with a simple click or mouse over. All information is cleanly and immediately at your finger tips. +UI/UX is possibly the best I've ever seen in a 4x or tactics game (with one MAJOR exception that is listed below). I can't oversell the combat in this game. In concert with the race/class synergies the game offers TONS of tactical depth. + COMBAT! This is the best combat that's ever been seen in a AoW game (well, haven't played Planetfall). +Turtling has been made completely non-viable (I know, it's because the AI cheats, but turtling is cancerous when viable in a 4X, so I'm pretty okay with it) ![]() +Hero ubermenschen a la AoW 1 are back, albeit a bit less OP +Class/Race system actually has quite a bit of depth and allows for some fun and non-intuitive synergies Played AoW2 and SM considerably less (life alignment at the time wasn't great for vidya), but still enjoyed them. I've put well over 1000 hours into AoW1 (it single-handedly destroyed my GPA for my second semester of college), and it still stands as one of my absolute favorite games of all time. Now clocked another 25 hours on it and don't plan on stopping anytime soon. I bought the base game at launch and barely touched it, bought both dlcs and played about 10 hours and then forgot about it, can't quite remember why. So I've been playing this recently and really enjoying it. ![]()
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